The HOUSING ESTATE game received a gold medal and the award of the Chairman of the Jury
During the 17th INTARG® International Trade Fair of Inventions and Innovations, organized by Eurobusiness-Haller at the International Congress Center in Katowice
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Faculty of Architecture, Urbanmodel scientific circle
Dr. hab. inż. arch. Tomasz Bradecki, prof. PŚ, Daria Bal, Aleksandra Barańska, Monika Brol, Natalia Dymarska, Marta Klekotka, Katarzyna Kotarska, Marta Sanigórska, Julia Stachura, Małgorzata Wasik, Karolina Wąsińska, Igor Gdula, Izabela Mularczyk, Justyna Nowak, Oskar Rosikoń, Paulina Siudyka , Błażej Mól, Magdalena Sikora
‘The Housing estate Game’ has been officially submitted for the 17th INTARG® International Trade Fair for Inventions and Innovations – in Katowice On May 21, 22, 23 – a multi-industry event with a wide impact – interdisciplinary, national and international.https://intarg.exposupport.pl/invention/E4ADE204845B/0C37C62CFFFB
Last week, on 25.04.2024, we played the Settlement Game at Kato Science Corner x Metrolab GZM with housing estate councilors from Katowice…. all as part of a joint project by the Faculty of Architecture of the Silesian University of Technology together with the GZM. The Upper Silesian and Zagłębie Metropolis ..thanks to the Metropolis, we have realised a dedicated individual series of cards with the logo of the metropolis and are gaining new experiences not only in board games but also in logic thanks to cooperation with players from different backgrounds.
Meanwhile, our HOUSING ESTATE GAME debuts as a board game during the inauguration of the Student Innovation Center together with Marta and Igor. Selected scientific groups took part in the presentation.
We would like to invite you together with @Kato Science Corner to an event entitled: “HOUSING ESTATE GAME, Card Game, Board Game” during which a short lecture will be presented and workshops will be held on architecture, spatial planning and urban design based on the card game “Game of the Village” – www.grawosiedle.polsl.pl .Place: Kato Science Corner, Młyńska 2, Katowice
Deadline: 11.04.2024, 17.00 hours
Duration: ca 2hWorkshops open to allWe expect 25 people): please sign up on FB- I will take part and or at: tomasz.bradecki@polsl.pl , tel. 793090078
Organisers: Silesian Urban Metropolis, Faculty of Architecture, Silesian University of Technology, Urbanmodel Scientific AssociationThe workshop is led by Tomasz Bradecki, Ph. Tomasz Bradecki, Professor of Architecture, Silesian University of Technology, together with members of the Urbanmodel Research Group.
Description of the game:The aim of the settlement game is to draw attention to the problem of intensification of housing development and shaping the space of settlements. It uses a theoretical approach that draws on didactic and popularisation activities.
The game is universal for different age groups and can be used as a classic card game. It has 2 decks, i.e. 2D and 3D – this makes it easier to imagine what the different buildings look like. The cards refer to 3D models that can be used to create virtual settlements. As in computer games, rules and different levels of play have been prepared. The 3D deck offers beginners a game of points, the number of which depends on the value of urban indicators. The 2D deck allows you to lay out settlement plans and can be used for board-like games; no board is needed, no specialised rules are needed. The 3D deck can be useful for advanced players. 3D models prepared by the authors can be downloaded, and it is possible to create 3D settlements based on them, just like when playing with blocks.
All the elements of the settlement game designed by the authors are intended to show the role and importance of urban indicators and parameters that determine the character of a development.
Cards 2 to 10 represent residential development layouts in a cumulative manner – the higher the card value, the higher the development intensity (number of dwellings per hectare). The lowest values are represented as single-family, low- and medium-intensity multi-family buildings.Instructions of the workshop:1.Introduction of the presenter: Urban planning indicators and parameters in residential development.10 min2.Introduction to the OSIEDLE game and the system of cards 10 min
Demonstration of cards, presentation of cards in augmented reality3.Division into groups (2 or 3 or 4 groups) approx. 5 min4. GAMES IN THE ENVIRONMENT at beginner level – indicator war, solitaire, – games aimed at familiarising the participants with the possibilities of the cards and evaluating the use of the cards – 20 min to 30 min5.GAMES IN THE ENVIRONMENT at intermediate level – games aimed at understanding the role of the indicators and consciously shaping the space of the housing estate with the realisation of the task of CREATING e.g. an ECO-HOUSE, or a developer housing estate, a resident housing estate, a housing estate of a specific intensity 20 min to 40 min
Optional (if time remains and participants agree)
6.HOUSING ESTATE GAME – intermediate and advanced level – using cards and boards (playing time is min. 50 minutes) – players use special boards and invest in order to develop the plots more effectively.
Information about the game: www.grawosiedle.polsl.pl/https://delibra.bg.polsl.pl/Content/76315/download/
Report 1 of 5 from 03.07. KatoCorner Metrolab workshops thanks to the cooperation with Gzm Thanks to the cooperation of the URBANMODEL Scientific Circle at the Faculty of Architecture of the Silesian University of Technology with the GZM METROPOLY, a limited series of cards for the OSIEDLE GAME with the GZM logo was created. These cards are used during workshops with young people in the Katowice KATOCorner/ METROLAB in connection with the ongoing project KATOWICE – City of Science. As part of the cooperation we are carrying out 5 thematic workshops , during which we are testing a prototype of a board game that complements the OSIEDLE GAME Cards. The board game provides an opportunity to simulate the investment process in the planning and development of an estate. During the workshop, participants learn what urban indicators are, how to plan an estate, take on the roles of a developer, environmentalist, planner or resident and invest funds in selected plots of land. The estate game is inspired by the board game MONOPOLY and is scheduled for release at the end of 2024.
We will present a short lecture introducing the game and the basics of urban planning and design, and we will conduct workshops based on the card game ‘Game in the estate’ – www.grawosiedle.polsl.pl.
Place: Kato Science Corner, Młyńska 2, Katowice
Deadline: March 7, 2024 9.30
Duration: approx. 2 hours
Target group: youth (secondary schools)
Registration required: (limit max. 20 people): by e-mail (please provide the number of people and their names and surnames) to the following address: tomasz.bradecki@polsl.pl, tel. 793090078
Organizers: Metropolia GZM, Faculty of Architecture of the Silesian University of Technology, Urbanmodel scientific club
The classes are conducted by Dr. Hab. engineer arch. Tomasz Bradecki, professor of the Silesian University of Technology, together with members of the Urbanmodel scientific circle
The estate game aims to draw attention to the issue of intensifying housing development and shaping the space of estates. For this purpose, a theoretical approach is used, which draws from teaching and popularization activities.
The game is universal for various age groups and can be used for a classic card game. It has 2 decks, i.e. 2D and 3D – this makes it easier to imagine what individual buildings look like. The cards refer to 3D models that can be used to create virtual settlements. Just like in computer games, there are rules and different levels of advancement. The 3D deck offers beginners a game for points, the number of which depends on the value of urban indicators. The 2D deck allows you to create estate plans and can be used for board-like games; you don’t need a board, you don’t need any specialized rules. The 3D deck can be useful for advanced players. 3D models prepared by the authors can be downloaded and based on them it is possible to create 3D housing estates, just like when playing with blocks.
All elements of the estate game designed by the authors are intended to show the role and importance of urban indicators and parameters that determine the character of the development.
Cards 2 to 10 present housing development patterns in an increasing manner – the higher the card value, the higher the development intensity (number of apartments per hectare). The lowest values were reproduced in the form of single-family, multi-family buildings of low and medium intensity.
Course of the workshop:
introduction by the instructor Urban indicators and parameters in shaping residential development. 10 min
2.Introduction to the OSIEDLE GAME and card taxonomy 10 min
Card demonstration, card presentation in augmented reality
division into groups (2 or 3 or 4 groups) approx. 5 min.
ESTATE GAME at a beginner’s level – pointer war, solitaire – the games are aimed at familiarizing you with the possibilities of the cards and assessing their applications – 20 min to 30 min
ESTATE GAMES at an intermediate level – the games are aimed at understanding the role of indicators and conscious shaping of the estate’s space with the implementation of the task of CREATION, e.g.
Optional (if time remains and participants accept)
ESTATE GAME, intermediate and advanced level – using cards and boards (game time: min. 50 minutes) – players use special boards and invest in order to develop plots more effectively.
How to plan a modern city well? “There must be awareness and dialogue” Arkadiusz Biernat
(…) The young people playing the “Estate Game” found out how challenging it is to develop urban space.– Without a substantive discussion and understanding of mutual interests, it is impossible to create a modern city,” concluded the Cities of Ideas debate in Jaworzno.(…) Experiences, opportunities but also threats were discussed on 21 February during the Cities of Ideas in Jaworzno Business Laboratory.There were also workshops.By playing a game, young people were able to see how challenging the space planning process is when you have to weigh the interests of the resident, the developer or the environmentalist (…)
Thank you very much to a very nice fruitful workshop meeting….